PSN-L Email List Message

Subject: Re: Winquake crash - New beta release
From: "Larry Cochrane" cochrane@..............
Date: Sun, 15 Jul 2001 16:21:54 -0700

Karl and PSN'ers,

Thanks for the bug report Karl. I was able to fix the problem and correct
the spelling error. The new beta release can be downloaded here: As always, make sure you copy all
of the files in the zip file to WinQuake's root directory. Also included in
the beta release is a new version of PSNExporer. I didn't change anything,
just recompiled it with the new VC++ 6.0 service pack.

Larry Cochrane
Redwood City, PSN

----- Original Message -----
>From: "Karl Cunningham" 
>To: "Larry Cochrane" 
>Sent: Sunday, July 15, 2001 8:08 AM
>Subject: Re: Winquake crash

> Immediately after I hit the "Connnect" button.  (BTW, the wording on the
> connect button has three N's).
> I take it back about it doing it on all the listed servers.  It only does
> it with the following servers:
> (N. Cal Events)
> (Cal & Nevada)
> (S. Cal Events)
> (Weekly N.Cal)
> Karl
 > ----- Original Message -----
> From: "Karl Cunningham" 
> To: 
> Sent: Saturday, July 14, 2001 11:02 AM
> Subject: Winquake crash
> Hi Larry --
>In the latest Winquake (2.7b8), whenever I try to retrieve a network
>report it crashes.  I am using NT4 sp6a.  The message NT gives is:  "The
>instruction at 0x00453878 referenced memory at 0x00000000.  The memory
> could not be read."
> This seems to happen every time I try to get a network report from any
> of the listed servers.
> Karl


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Larry Cochrane <cochrane@..............>